In fact, each character has only two face sprites when your character takes damage they frown, otherwise they feature an enormous, cutesy grin. VVVVVV was created as a throwback to the early days of gaming, and does wonderfully well in that regard. But then, this is a game that doesn’t try to be what it’s not. The graphical style is equivalent to what you might find on an Atari 5200 the gamer who takes modern graphics with the utmost importance, this style will come off as purely unappealing. The effect is somewhat subtle, even with the 3D slider on full. VVVVVV performs well enough on the 3D screen. In late 2011, it was brought to the 3DS eShop, courtesy of publisher Nicalis (Cave Story). It was originally released on the PC in 2010 by indie developer Terry Cavanagh, and was met with moderate success. VVVVVV is one such game.įirst off, let me correct one thing: the 3DS edition of VVVVVV is a port. But it is when developers create entirely original games that us retroactively-inclined truly get giddy. The Nintendo 3DS has seen quite a few throwbacks to the 8-bit era, from its GameBoy Virtual Console titles to the enhanced 3D Classics wonderful revisits of gems years past launch. When, in an ever-evolving industry, a developer takes the time to create a homage to video gaming’s roots, us retrophiles reciprocate with nothing but praise and approval. There are certain niches in modern gaming that those of us retro fans love to see. If you like retro games or just enjoy the aesthetic, this is definitely a game you should try out.Review: VVVVVV 3DS – “It’s The Letter V Six Times” Collecting all of them isn't easy, but there is a nice surprise if you manage it. For an extra challenge (and a secret ending) there are twenty Shiny Trinkets hidden throughout the game world. Thus, the Captain of the ship must save his crew and fix the space-time anomaly before things return to normal. As their starship crashed, everyone tried to evacuate via their teleporter, and in a completely foreseeable turn of events, it malfunctioned and everyone ended up getting sent to some random corner of a pocket dimension. Instead, these space explorers found themselves sucked into what TV Tropes likes to call a "negative space wedgie". It's not because they were kidnapped or went exploring in the great unknown without a map. Now, you might be wondering why the crew needs to be rescued in the first place. ![]() Fortunately, everyone that needs rescuing is someplace where flipping around isn't explicitly required. This makes rescuing them quite a challenge, as they can't avoid hazards on their own. Viridian is able to navigate the world somewhat easily, none of the other crew members can flip like he does. The trick lies in knowing when and where to flip some places don't have ceilings or floors, so it's possible to send him flying off into space until he collides with something.īut, while Capt. By timing his "flips" correctly, he can dodge nearly anything he'll encounter in this strange pocket dimension. Instead, he can invert his own gravity when he's standing on something, allowing him to fall upwards and walk on ceilings. In a bit of a twist on the classic platformer gameplay, Capt. The gameplay however is something completely new, as it uses an unusual mechanic that creates equally unique and challenging puzzles. The game's graphics and style mimics what you would find on the Commodore 64, an old school computer system that many of today's computer geeks had when they were young. VVVVVV is a wonderful example of the new embracing the old.
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